AI Insights · Timothy · October 2022
Top 5 Basketball Games in Belgium Q3 2022: Performance Insights
Discover the download, revenue, and active user trends of the top 5 basketball games in Belgium during Q3 2022, based on Sensor Tower data.
In Q3 2022, the top 5 basketball games in Belgium showed varying trends in downloads, revenue, and active users. Here's a closer look at the performance of each game:
Mini Basketball Weekly revenue for Mini Basketball from Miniclip.com peaked at approximately $425 in early August but experienced a general decline, ending the quarter at around $139. Downloads also trended downward, starting at 2.2K in late June and dropping to 844 by the end of September. Active users followed a similar pattern, decreasing from 5.1K to 2.7K over the quarter.
Basketball Stars™: Multiplayer Basketball Stars™: Multiplayer saw its weekly revenue fluctuate, peaking at $353 in late July and settling at $239 by the end of September. Downloads were relatively stable, ranging between 673 and 1K. Active users hovered around 4K to 5K, with minor dips and peaks throughout the quarter.
NBA LIVE Mobile Basketball NBA LIVE Mobile Basketball from Electronic Arts had a revenue peak of $402 in mid-July, but it tapered off to $272 by the end of September. Downloads saw a slight increase towards the end of the quarter, starting at 1.3K in late June and ending at 782. Active users showed a significant drop from 28.3K in late June to 14.8K by the end of September.
Idle Five - Basketball Manager Idle Five - Basketball Manager experienced a revenue increase in mid-August, peaking at $340, but saw a decline to $146 by the end of September. Downloads were quite low, dropping from 297 in late June to just 57 by the end of September. Active users also decreased significantly, from 922 to 504 over the quarter.
Basketball Arena - Sports Game Basketball Arena - Sports Game had a revenue peak of $271 in early August, but this decreased to $101 by the end of September. Downloads started at 1.1K in late June and ended at 510 by the end of September. Active users showed a steady decline from 4.7K to 3.3K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.